Wiki Categories

Browse every major wiki category - entities, weapons, puzzles, parts, gamepasses, and achievements.

Entities & Threats

Entities in The Butchery are not interchangeable monsters. Jackson and William stalk with audio-visual pressure, the Pig and Chickens punish mistakes with high-speed pursuit, and the Jockey requires a specific environmental weapon. Each wiki entry documents where the entity spawns, what it drops, and the safest counter-play.

Open Entities

Weapons & Arsenal

Weapons in The Butchery are intentionally scarce. Each one gates a specific encounter, so understanding ammo economy and headshot math is the difference between progressing and corpse-running. The Shotgun in particular is mandatory against the Jockey.

Open Weapons

Puzzles & Locks

Puzzles in The Butchery are deterministic but often gated behind mechanical offsets. The Clock Code, Piano Puzzle, and Basement Safe require environmental reading and often punish players by triggering an audio track while Jackson closes distance. The wiki documents the exact decoded inputs.

Open Puzzles

Parts & Locations

The Butchery is structured as five sequential parts (Upstairs, Downstairs, The Basement, The Garden, and The Barn) within a single server instance. Each Part shifts the spatial logic - from claustrophobic interiors to open-air Garden swarms to the climactic Barn Showdown.

Open Parts

Gamepasses

Gamepasses in The Butchery lean heavily on visual deprivation monetization - passes like Daylight reduce visibility friction, while Heavy Fog increases it. Some passes are intentionally moved Off Sale to preserve difficulty. The wiki tracks availability rather than recommending purchases.

Open Gamepasses

Achievements (Badges)

Achievements in The Butchery double as difficulty calibration. Global win rates below 1% flag badges that require absolute systemic mastery. The wiki tracks badges from Freebie (91.7%) to Impossible (0.1%) so players can choose which trophies to chase.

Open Achievements