Jackson
Jackson is the volatile, vocal stalker who patrols the Cottonwood farmhouse. He respects safe-room boundaries but throws his cleaver Hilda during pursuit.
Entities in The Butchery are not interchangeable monsters. Jackson and William stalk with audio-visual pressure, the Pig and Chickens punish mistakes with high-speed pursuit, and the Jockey requires a specific environmental weapon. Each wiki entry documents where the entity spawns, what it drops, and the safest counter-play.
Jackson is the volatile, vocal stalker who patrols the Cottonwood farmhouse. He respects safe-room boundaries but throws his cleaver Hilda during pursuit.
William is the older, taller brother and acts as the disciplinarian. He pins down retreat routes during Barn Showdown and is the second target in Silent Night.
The Pig requires three successful hits to neutralize and patrols the Downstairs aggressively. Perfect stealth bypasses the encounter and earns the rare Must Have Been The Wind badge.
Mama is the brothers' deceased mother reanimated by the parasitic living-heart plant. Encountered in The Barn during the climax, she attacks alongside Jackson and William simultaneously.
Cowbies are lumbering human-bovine amalgamations in the basement. A dormant Cow above the Red Room worktable bisects onto a saw when power is restored.
The Horse, or Jockey, guards the Drawing Room and is mathematically immune to small-arms fire. The Shotgun is the only viable counter; the Beating A Dead Horse badge confirms the kill.
Chickens have human feet that drive their erratic zig-zag pursuit. Damaging one chains the entire swarm, and they perform an unblockable instant-kill kick when below a hidden health threshold.
The Rooster is an upscaled Chicken variant guarding the Garden exit. Defeat is required to unlock the Barn route and is documented with the There Goes The Rooster badge.
Keep entries useful by separating source-backed facts, player-tested strategy, and update timing.
Keep rarity, obtain method, abilities, and summary tied to official posts or repeatable in-game testing.
Link entities entries to matching builds, boss routes, and guide sections.
Keep tier values and obtain methods current after each game update.